REBECCA EDWARDS
GAME DESIGN PORTFOLIO
Rebecca Edwards is a constantly evolving game designer based in Yorkshire, looking to create unusual, unique experiences, whilst learning and building up as many skills as possible
PORTFOLIO HIGHLIGHTS
01
POINT AND CLICK

DESIGNER/PROJECT MANAGER
This project was a collaborative project with the game art degree team to make a third person adventure game. We created a prototype for a Unity Point and Click game where the player uses items on themselves and NPCs to solve the environmental puzzle, with my portion of work being based around creating the prototype, a GDD and project schedule, as I was elected Project Manager.
02
ACTION/ADVENTURE

SOLE DESIGNER
This project is a hack and slash game focusing on the player taking weapons from enemies, but not collecting them permanently. Here, I tried to focus more on narrative content in my documentation and build and how this could be showcased, ultimately deciding on the text seen in this build, as well as implementing combat arenas and an environmental puzzle
03
FIRST PERSON SHOOTER

SOLE DESIGNER
This project focused on creating an FPS prototype with a unique USP within the premade prototype provided. I decided to create mechanics so that the player's jumping and shooting would be switchable, and players would move through the level vertically


