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PUNCH DOWN

ROLE
Game Designer
DETAILS
During the beginning of my postgraduate course, in order to begin trying to add more content to my portfolio, I was able to successfully create and submit a time management game for the Global Game Jam (2024) in under 48 hours, creating the basic models in Blender and blueprint coding the mechanics in Unreal
YEAR
2024
GENRE
First Person Management
USP
Keep audiences laughter up through use of rechargeable skills and recognising patterns
PLATFORM
PC
Final Prototype
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