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PUNCH DOWN

ROLE

Game Designer

DETAILS

During the beginning of my postgraduate course, in order to begin trying to add more content to my portfolio, I was able to successfully create and submit a time management game for the Global Game Jam (2024) in under 48 hours, creating the basic models in Blender and blueprint coding the mechanics in Unreal

YEAR

2024

GENRE

First Person Management

USP

Keep audiences laughter up through use of rechargeable skills and recognising patterns

PLATFORM

PC

Final Prototype
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